package MIU.TwistedLabirynth.Shapes;

import org.anddev.andengine.opengl.texture.region.TextureRegion;

public class SpikesManager extends DirectedSprite   {
	
	public SpikesManager(float pX, float pY, float pWidth, float pHeight, ShapeDirection direction, TextureRegion mSpikesTextureRegion) {
		super(pX, pY, pWidth, pHeight, direction, mSpikesTextureRegion);
	}
}
